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List of current question types

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Very fast intro · Interface quick tour · How people use Qedoc · Obtaining a contributor ID · How to create a new module · Loading modules · How to create a new task · How to use the question bank · The WYSIWYG display · Standard question options · Using categories · Adding media · Adding a document · Creating activities · Flashcards · Metadata · Uploading modules · Downloading modules · Synchronisation · Difficulty level · Changing the appearance · Data tables · Data import and export · The developer toolbox · Clipboard · Sound effects · CD-ROM distribution · Features · Question types · Rewards · Learning with Qedoc · Information for authors · List of current question types · Features · Version history · Compatibility · Media resources · Metadata specification · Where's my module?

Valid for version: 1.4.1.0 (now somewhat out of date).
  1. Multiple choice with radio buttons: This is the most commonly used question type of all. Multiple choices tasks of this kind are relatively easy to answer and can be guessed.
    Multiple choice with radio buttons
    Multiple choice with radio buttons
  2. Multiple choice with list box: In this kind of multiple choice task, the player selects from a scrolling list of words or phrases. Single selections only.
    Multiple choice with list box
    Multiple choice with list box
  3. Multiple choice with drop-down list: In this kind of multiple choice task, the player pulls down a drop-down menu or combo-box and selects a word or phrase from the list. Scrolls if necessary.
    Multiple choice with drop-down list
    Multiple choice with drop-down list
  4. Multiple choice with checkboxes: Checkbox multiple choice tasks are used when more than one of the answers are right - i.e. multiple responses are possible. A multiple response multiple choice task is a little more difficult than a single response multiple choice task.
    Multiple choice with checkboxes
    Multiple choice with checkboxes
  5. Multiple choice with buttons: The learner is presented with several buttons containing text. One of the buttons is correct. The task submits as soon as a button is pressed, which makes it faster than other multiple choice types.
    Multiple choice with buttons
    Multiple choice with buttons
  6. Multiple choice with radio buttons and images: This is a simple variant of the classic kind of multiple choice task. The player can choose from a selection of images.
    Multiple choice with radio buttons and images
    Multiple choice with radio buttons and images
  7. Multiple choice with image list box: In this kind of multiple choice task, the player selects from a scrolling list of small images. Single selections only. The list can be orientated horizontally or vertically.
    Multiple choice with image list box
    Multiple choice with image list box
  8. Multiple choice with drop-down list of images: In this kind of multiple choice task, the player pulls down a drop-down menu or combo-box and selects an image from a scrolling list.
    Multiple choice with drop-down list of images
    Multiple choice with drop-down list of images
  9. Multiple choice with checkboxes and images: Checkbox multiple choice tasks are used when more than one of the answers are right - i.e. multiple responses are possible. A multiple response multiple choice task is a little more difficult than a single response multiple choice task. This kind of checkbox task gives the user a choice of images.
    Multiple choice with checkboxes and images
    Multiple choice with checkboxes and images
  10. Multiple choice with buttons and images: The learner is presented with several buttons containing images. One of the buttons is correct. The task submits as soon as a button is pressed, which makes it faster than other multiple choice types.
  11. Multiple choice with radio buttons and audio clips: This is a simple variant of the classic kind of multiple choice task. The player can choose from a selection of sounds. Buttons display with a musical symbol in them. Each time they are clicked, the sound plays.
    Multiple choice with radio buttons and audio clips
    Multiple choice with radio buttons and audio clips
  12. Multiple choice with checkboxes and audio clips: Checkbox multiple choice tasks are used when more than one of the answers are right - i.e. multiple responses are possible. A multiple response multiple choice task is a little more difficult than a single response multiple choice task. This kind of checkbox task gives the user a choice of sounds.
    Multiple choice with checkboxes and audio clips
    Multiple choice with checkboxes and audio clips
  13. True / false: True or false tasks are presented with radio buttons. This is an exceptionally simple task type which is mainly used for surveys but can also be used in simple tests.
    True / false
    True / false
  14. Yes / no: Yes or no tasks are presented with radio buttons. This is an exceptionally simple task type which is mainly used for surveys but can also be used in simple tests.
    Yes / no
    Yes / no
  15. Simple typed response with letter prompt: In this task the player simply types in the answer. The length of the word is indicated by an underscore for each letter. This is harder than a multiple choice question as the player must actually know and be able to spell the answer. This task type supports multiple alternative answers.
    Simple typed response with letter prompt
    Simple typed response with letter prompt
  16. Simple typed response: In this task the player simply types in the answer. This is harder than a multiple choice question as the player must actually know and be able to spell the answer. The task type supports multiple alternative answers.
    Simple typed response
    Simple typed response
  17. Typed response with virtual keyboard: In this task the player types in the answer using mouse and virtual keyboard. The task type supports multiple alternative answers.
    Typed response with virtual keyboard
    Typed response with virtual keyboard
  18. Multi-textfield with letter prompts: The player is presented with a number of text fields. This is suitable when asking for lists of items. The length of words is indicated with underscores. Responses can be ordered or unordered. With unordered lists, the player can enter answers in any order.
    Multi-textfield with letter prompts
    Multi-textfield with letter prompts
  19. Multi-textfield with word prompts: The player is presented with a number of text fields. This is suitable when asking for lists of items. Responses can be ordered or unordered. With unordered lists, the player can enter answers in any order.
    Multi-textfield with word prompts
    Multi-textfield with word prompts
  20. Multi-textfield with letter prompts and virtual keyboard: The player is presented with a number of text fields. This is suitable when asking for lists of items. A virtual keyboard is available for extended characters and non-Roman scripts, facilitating foreign language learning. Responses can be ordered or unordered. With unordered lists, the player can enter answers in any order.
    Multi-textfield with letter prompts and virtual keyboard
    Multi-textfield with letter prompts and virtual keyboard
  21. Multi-textfield with word prompts and virtual keyboard: The player is presented with a number of text fields. This is suitable when asking for lists of items. A virtual keyboard is available for extended characters and non-Roman scripts, facilitating foreign language learning. Responses can be ordered or unordered. With unordered lists, the player can enter answers in any order.
    Multi-textfield with word prompts and virtual keyboard
    Multi-textfield with word prompts and virtual keyboard
  22. Mystery word game: Based on the classic hangman game, the player clicks letters on a keyboard of buttons until either the word is correctly guessed or the number of lives has expired. This task practices spelling. It is slightly more difficult than a multiple choice task, but less difficult than simple text responses.
    Mystery word game
    Mystery word game
  23. Anagram: In anagram tasks, the computer creates a fresh anagram based on a given answer each time the test is viewed. This task practices spelling.
    Anagram
    Anagram
  24. Gapfill/cloze with letter prompts: The player is presented with a text into which gaps are inserted. The answer must be typed into each gap box. The gaps use underscores to show the player how many letters are expected.
    Gapfill/cloze with letter prompts
    Gapfill/cloze with letter prompts
  25. Gapfill/cloze: The player is presented with a text into which gaps are inserted. The answer must be typed into each gap box.
    Gapfill/cloze
    Gapfill/cloze
  26. Gapfill/cloze with letter prompts and random gaps: The computer randomly omits a predetermined number of words each time the test is taken. The gaps use underscores to show the player how many letters are expected. This kind of exercise can be useful for learning texts.
    Gapfill/cloze with letter prompts and random gaps
    Gapfill/cloze with letter prompts and random gaps
  27. Gapfill/cloze with random gaps: The computer randomly omits a predetermined number of words each time the test is taken. The answer must be typed into each gap box. This kind of exercise can be useful for learning texts.
    Gapfill/cloze with random gaps
    Gapfill/cloze with random gaps
  28. Gapfill/cloze with letter prompts and filtered gaps: The computer automatically omits all the words appearing in a user-defined filter list. The gaps use underscores to show the player how many letters are expected.
    Gapfill/cloze with letter prompts and filtered gaps
    Gapfill/cloze with letter prompts and filtered gaps
  29. Gapfill/cloze with filtered gaps: The computer automatically omits all the words appearing in a user-defined filter list. The answer must be typed into each gap box.
    Gapfill/cloze with filtered gaps
    Gapfill/cloze with filtered gaps
  30. Multiple choice gapfill with drop-down choices: The player is presented with a text into which gaps are manually inserted by the educator. The answer for each gap must be selected from words or phrases in a drop-down list box. This is much easier than a standard gapfill exercise.
    Multiple choice gapfill with drop-down choices
    Multiple choice gapfill with drop-down choices
  31. Multiple choice gapfill with drop-down image lists: The player is presented with a text into which gaps are inserted. The answer for each gap must be selected from images in a drop-down list box.
    Multiple choice gapfill with drop-down image lists
    Multiple choice gapfill with drop-down image lists
  32. Random multiple choice gapfill with drop-down choices: The player is presented with a text into which gaps are randomly inserted by the computer. The answer for each gap must be selected from words or phrases in a drop-down list box. This is much easier than a standard gapfill exercise.
    Random multiple choice gapfill with drop-down choices
    Random multiple choice gapfill with drop-down choices
  33. Filtered multiple choice gapfill with drop-down choices: Gaps are automatically inserted by the computer on the basis of a user-defined word filter. Gaps consist of drop-down menus with contents chosen from the word filter. This is much easier for both learner and educator than a standard gapfill exercise.
    Filtered multiple choice gapfill with drop-down choices
    Filtered multiple choice gapfill with drop-down choices
  34. Jumbled sentences: drag-and-drop: Enter a sentence and it will be jumbled up. The user must drag the words to the correct position in a new sentence. This drag-and-drop variant involves two rows or columns of draggable items. Options include the ability to permit correct drags only.
    Jumbled sentences: drag-and-drop
    Jumbled sentences: drag-and-drop
  35. Jumbled sentences: drag-and-switch: Enter a sentence and it will be jumbled up. The user must drag the words to the correct position. This drag-and-switch variant involves only one row of draggable items. When an item is dragged onto another, they switch places. Options include the ability to permit correct drags only.
    Jumbled sentences: drag-and-switch
    Jumbled sentences: drag-and-switch
  36. List reordering: drag-and-drop: Enter an ordered list of words, phrases or symbols into a table. They will be shuffled and the user must restore the correct order. In the drag-and-drop variant, the user drags everything to a new row or column. Options include the ability to permit correct drags only.
    List reordering: drag-and-drop
    List reordering: drag-and-drop
  37. List reordering: drag-and-switch: Enter an ordered list of words, phrases or symbols into a table. They will be shuffled and the user must restore the correct order. This drag-and-switch variant involves only one row of draggable items. When an item is dragged onto another, they switch places. Options include the ability to permit correct drags only.
    List reordering: drag-and-switch
    List reordering: drag-and-switch
  38. Free text response: Any text can be typed in as a response. This kind of response cannot be computer-marked.
    Free text response
    Free text response
  39. Text editing: The player is presented with a text which may contain errors or small omissions. The text must be corrected. For this kind of exercise to work, it must be obvious to a good student what the corrections must be.
    Text editing
    Text editing
  40. Pair matching by drawing lines (unique pairs): Draw lines between matching pairs. In this variant, each node or item can be matched only to one other node or item. Pairs are non-overlapping. Pairs may consist or text or media items.
    Pair matching by drawing lines (unique pairs)
    Pair matching by drawing lines (unique pairs)
  41. Pair matching by drawing lines (overlapping pairs): Draw lines between matching pairs. In this variant, nodes or items may have many possible matches. Suitable for placing items in categories. Items may consist or text or media.
    Pair matching by drawing lines (overlapping pairs)
    Pair matching by drawing lines (overlapping pairs)
  42. Pair matching by drawing lines (unique pairs) (horizontal): Draw lines between horizontally laid-out matching pairs. In this variant, each node or item can be matched only to one other node or item. Pairs are non-overlapping. Pairs may consist or text or media items.
  43. Pair matching by drawing lines (overlapping pairs) (horizontal): Draw lines between horizontally laid-out matching pairs. In this variant, nodes or items may have many possible matches. Suitable for placing items in categories. Items may consist or text or media.
  44. Pair matching table with text labels: The player is presented with a table of checkboxes. Checks must be placed where the X and Y axis labels match. The X and Y axis labels consist of text only.
    Pair matching table with text labels
    Pair matching table with text labels
  45. Pair matching table for matching text to images: The player is presented with a table of checkboxes. Checks must be placed where the X and Y axis labels match. The X axis labels consists of images and the Y axis consists of text.
    Pair matching table for matching text to images
    Pair matching table for matching text to images
  46. Pair matching table for matching two image sets: The player is presented with a table of checkboxes. Checks must be placed where the X and Y axis labels match. The X and Y axis labels consist of images.
    Pair matching table for matching two image sets
    Pair matching table for matching two image sets
  47. Memory game with identical pairs: This is based on the classic children's games. A card grid is presented to the player, who can reveal the cards in pairs. If the cards match, they vanish. Otherwise they become hidden again and the player has another turn. In this easier variant, the pairs are identical matches.
    Memory game with identical pairs
    Memory game with identical pairs
  48. Memory game with non-identical pairs: This is based on the classic children's games. A card grid is presented to the player, who can reveal the cards in pairs. If the cards match, they vanish. Otherwise they become hidden again and the player has another turn. In this more difficult variant, the pairs correspond but are not identical.
    Memory game with non-identical pairs
    Memory game with non-identical pairs
  49. Numerical response using a slider: A slider is a more interesting way to prompt for a number. It is possible to customise this to prompt for dates (years) as well as numbers. The player can drag the pointer quickly to the desired number. For fine tuning, clicks to the left and right of the pointer adjust it slightly. A text field constantly displays the current value as digits.
    Numerical response using a slider
    Numerical response using a slider
  50. Numerical response using a spinner: A spinner is the conventional way for a computer interface to prompt for a number.
    Numerical response using a spinner
    Numerical response using a spinner
  51. Basic arithmetical operations: Create randomized addition, substraction, multiplication and division tasks. Operands and answers are restricted to positive integers. Specify ranges within which random variables will be chosen so as to adjust difficulty for specific level requirements.
    Basic arithmetical operations
    Basic arithmetical operations
  52. Advanced mathematical calculations: Create randomized, powerful mathematical tasks. Applied maths tasks also supported.
  53. Metric conversions and operations: Weights, measures and volumes from the metric system. Randomized conversion, addition, substraction, multiplication and division tasks. Task type includes random generator with user-definable parameters so that the task content constantly changes within a pre-defined difficulty level.
    Metric conversions and operations
    Metric conversions and operations
  54. US/British weights and measures: Conversions and arithmetical operations using the US/British system. Create tasks to practice inches, feet, yards, miles, ounces, pounds and more. Task type includes random generator with user-definable parameters so that the task content constantly changes within a pre-defined difficulty level.
    US/British weights and measures
    US/British weights and measures
  55. Money: arithmetical operations: Convert between smaller and larger units of currency. Practice arithmetical operations such as addition, sutraction, multiplication and division. Task type includes random generator with user-definable parameters so that the task content constantly changes within a pre-defined difficulty level.
    Money: arithmetical operations
    Money: arithmetical operations
  56. Operations and conversions of time units: Convert and perform arithmetical operations on. seconds, minutes, hours, weeks, days, months, years. Task type includes random generator with user-definable parameters so that the task content constantly changes within a pre-defined difficulty level.
    Operations and conversions of time units
    Operations and conversions of time units
  57. Simple clock response: Use this task when the answer is a time of the day. Present the learner with a mouse-driven interactive clock to select the time. Chime effects and numerous interface styles are optional. Difficulty level settings.
    Simple clock response
    Simple clock response
  58. Complex clock tasks: A variety of clock tools for assisting the creation of time-telling tasks. Clocks come in digital, graphical, verbal and hybrid varieties. Chime effects and interactive clocks are included. Difficulty levels can be set. Pre-defined operations include calculation of time differentials. Some parameters can be randomized within user-defined ranges.
    Complex clock tasks
    Complex clock tasks
  59. Triple operand arithmetic: Randomly generated arithmetical tasks with three operands. Some of the tasks are designed to train associativity awareness. Addition, subtraction and multiplication operations included.
    Triple operand arithmetic
    Triple operand arithmetic
  60. Numerical series generator: Generates numerical series according to rules set by the educator. Gaps are then inserted into the series which learner must fill. Trains skills in addition, subtraction and multiplication.
  61. Likert scale attitude survey - agreement: This is a pre-defined set of radio button multiple choice responses suited for eliciting an expression of a degree of agreement.
    Likert scale attitude survey - agreement
    Likert scale attitude survey - agreement
  62. Likert scale attitude survey - quality: This is a pre-defined set of radio button multiple choice responses suited for eliciting an expression of a degree of quality.
    Likert scale attitude survey - quality
    Likert scale attitude survey - quality
  63. Likert scale attitude survey - satisfaction: This is a pre-defined set of radio button multiple choice responses suited for eliciting an expression of a degree of satisfaction.
    Likert scale attitude survey - satisfaction
    Likert scale attitude survey - satisfaction
  64. Likert scale attitude survey - frequency: This is a pre-defined set of radio button multiple choice responses suited for eliciting an expression of a degree of frequency.
    Likert scale attitude survey - frequency
    Likert scale attitude survey - frequency
  65. Likert scale attitude survey - certainty: This is a pre-defined set of radio button multiple choice responses suited for eliciting an expression of a degree of certainty.
    Likert scale attitude survey - certainty
    Likert scale attitude survey - certainty
  66. Likert scale attitude survey - numerical (1-5): This is a pre-defined set of radio button multiple choice responses suited for eliciting a number.
    Likert scale attitude survey - numerical (1-5)
    Likert scale attitude survey - numerical (1-5)
  67. Likert scale attitude survey - numerical (1-10): This is a pre-defined set of radio button multiple choice responses suited for eliciting a number.
  68. Likert scale attitude survey - numerical (0-5): This is a pre-defined set of radio button multiple choice responses suited for eliciting a number.
    Likert scale attitude survey - numerical (0-5)
    Likert scale attitude survey - numerical (0-5)
  69. Likert scale attitude survey - numerical (0-10): This is a pre-defined set of radio button multiple choice responses suited for eliciting a number.
  70. Presentation page (text only): This is a non-interactive piece of information inserted into a quiz. It consists of a piece of text. Basic HTML formatting is supported. The player is not required to respond in any way, but they can read or watch something which prepares them for the next question(s).
  71. Presentation page (media only): This is a purely presentational element inserted into a quiz. It consists of a media item. Images, flash movies and other formats are possible. The player is not required to respond in any way, but they can read or watch something which prepares them for the next question(s).
  72. Presentation page (media + paragraph): This is a purely presentational element inserted into a quiz. It consists of a media item and some accompanying text. The player is not required to respond in any way, but they can read or watch something which prepares them for the next question(s).
  73. Presentation page (media + 2 text blocks): This is a purely presentational element inserted into a quiz. It consists of a media item and some accompanying text. Layout options are available. The player is not required to respond in any way, but they can read or watch something which prepares them for the next question(s).
  74. Presentation page (media + 3 text blocks): This is a purely presentational element inserted into a quiz. It consists of a media item and some accompanying text. Layout options are available. The player is not required to respond in any way, but they can read or watch something which prepares them for the next question(s).
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